Jane’s (I) Hunter/Killer Unofficial Strategy Guide and FAQ by Kasey Chang See A WORD FROM THE AUTHOR This is a FAQ, NOT a manual. Mar 8, @ am. Manual for (i). I just downloaded the game via Steam. I read that a manual is a must. Where is it? I can’t find one on. (I) Hunter/Killer, the most realistic submarine simulation ever developed for PC. Master the sonar and weapons control systems, learn to develop real target.
|Published (Last):||11 April 2009|
|PDF File Size:||3.36 Mb|
|ePub File Size:||15.73 Mb|
|Price:||Free* [*Free Regsitration Required]|
The various stations look real and functional. The 3-D viewer allows a picture of your boat, detached views of your weapons and the ensuing onslaught they deliver to your opponents. T he designers of I made one notable concession to realism in the name of playability–a “3-D Object Viewer”. This presents a challenge. The long wait is over! Challenging but not frustrating. Poke it up for a few seconds and bang! Measuring feet in length, 33 feet across, and displacing tons submergedthe submarine manul capable of firing wire-guided Mark 48 ADCAP torpedoes, Harpoon anti-ship missiles, and vertically-launched Tomahawk cruise missiles all over kiler place.
All trademarks are property of their respective owners in the US and other countries.
Jane’s 688(I) Hunter Killer (US) Manual
Over pages in length, the manual guides the new player through the complex fire control and target acquisition exercises that are vital to successful gameplay.
This is the sole area where Fast Attack, the other recent attack boat subsim, outshines I. You know who all the surface players are and their true bearing. Each year programs are released that eclipse those that came before them.
Hey guys I have a problem I cant reload torpedoes either when I switch weapons in the tube or fire a torpedo.
Jane’s Combat Simulations: (I) Hunter/Killer () Windows box cover art – MobyGames
This sim is very cerebral, requiring patience and agile tactical thinking. Nevertheless, you can face stiff opposition in some missions. You cannot see or detect enemy ships with it, until one of your weapons hits it and it doesn’t figure into the plotting or fire control situations.
It can’t be overstated how enjoyable the music is and how much it adds to the ambiance of the sim experience. If there are any deficencies to note, it would be in the enemy AI. Paul Grace, executive producer, is no stranger to coding, and his team deserve your time reading the closing credits.
This subsim is no longer being produced individually but can be purchased for a limited time in the Naval ,iller Pack, along with Sub Command and Fleet Command. The boat’s heading, speed, and depth can be quickly monitored and changed here. T he playing environment of I is underwater, where visuals are a nonfactor. You don’t target enemy SSNs with a single mouse click. You very rarely use the periscope and a “bridge” station for surfaced reconnoitering is nonexistent.
You can hear three guys talking at you simultaneously, without the “cut-out” audio sound characteristically heard when three wav files compete for the same CPU space.
If you’ve read any of my other reviews, you probably noticed that I often disclose my impressions at the outset of the article. This is where much more deliberate thought is required of a player than of a player in a sim like Silent Hunter.
And you do it with stealth, while gunter a minimal presence among amnual enemy. Home Discussions Workshop Market Broadcasts. Follow me as I create a mini campain called Silent Runing. Some geospatial data on this website is provided by geonames. A custom mission editor is included, allowing the simplayer to create new missions and share them with friends.
The layout is so efficient, there is almost no need to use the keyboard. I am planing to create one that is going to be called Steel Sharks any one intrested please get in thuch with me, and we can p Strangely enough, the graphics in the 3-D viewer are underwhelming; blocky, pixelated, and jerky. Most popular community and official content for the past week. Kkiller enables you to replay a failed mission with insights that can help you through.
All this information is fed into an elaborate Target Motion Analysis station. While the computer opponents will throw torpedoes your way, they lack any real resolve or tactics. Training, Single, and Campaign. They just released this collection so get it now. Careful study of the “Academy Training”, “Ship’s Stations”, and “Advanced Tutorial” will result in rapidly mastering combat skills.
One can jump from the Target Motion ,iller station after plotting a possible target course, speed, and bearing; to the Fire Control station, where the torpedoes or Harpoons are prepared, to the Helm to make a course change, to Sonar to check back on the contact.
Is that okay with you? Now in mid, Electronic Arts, in close collaboration with Jane’s and Sonalysts a Navy contractoroffer us a new subsim: The number of missions is somewhat limited, and they appear to have locked-in variables, that is, the ships and their behavior are the same with each playing canned. The type of enemy warships you will encounter are generally described in the pre-mission briefing, so you have an idea what to look out for and how to tailor the load out to best suit the mission.
Fast Attack automatically cut away to the target as the weapon closed in, with a fairly decent graphic display.